@startuml
sprite $grin_squint_tears [48x48/16] {
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}


!define FA5_GRIN_SQUINT_TEARS(_alias) ENTITY(rectangle,black,grin_squint_tears,_alias,FA5 GRIN_SQUINT_TEARS)
!define FA5_GRIN_SQUINT_TEARS(_alias, _label) ENTITY(rectangle,black,grin_squint_tears,_label, _alias,FA5 GRIN_SQUINT_TEARS)
!define FA5_GRIN_SQUINT_TEARS(_alias, _label, _shape) ENTITY(_shape,black,grin_squint_tears,_label, _alias,FA5 GRIN_SQUINT_TEARS)
!define FA5_GRIN_SQUINT_TEARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,grin_squint_tears,_label, _alias,FA5 GRIN_SQUINT_TEARS)
skinparam folderBackgroundColor<<FA5 GRIN_SQUINT_TEARS>> White
@enduml